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A Route Up
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Devlog
Player Guide
May 27, 2026
by
tmunns
Menu Navigation Main Menu Loading into the game on Itch.io you are greeted with a simple Main Menu screen. This shows all the level select, settings, and backstory as interactable buttons that take yo...
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Documentation
May 27, 2026
by
tmunns
Documentation Player Scripts Player Sprite: The player sprite along side all the animations were made by me within Aseprite PlayerController.cs — This controls all player movement including running...
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Testing Session for Game
May 27, 2026
by
tmunns
Overview Friday the 15th of May was the testing day for my game, I had around 10 people try out the game and fill out a feedback form afterward. Being in the call while the testing was happening was g...
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Devlog 5 - Final Implementation
May 27, 2026
by
tmunns
This final week I did a lot of polish to get the game ready for marking. I added a sprite to the ladder, I made an ability to start the levels and in doing so hooked up a timer as a high score system,...
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Devlog 4 - Ladders and Tilemaps
May 17, 2026
by
tmunns
This week I focused on implementing ladders and enemy animations along side tilemaps, to finally get a build out for the testing. The Ladder The ladder is its own little object that builds itself when...
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Devlog 3 - Animations and Menus
May 14, 2026
by
tmunns
This week I focused mainly on the implementation and creation of animations. I used Aseprite for this task. Player I started by creating my main character. I used the free asset below of a mole and th...
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Devlog 2 - Enemies and Spawning
May 03, 2026
by
tmunns
Overview This week I implemented player health to further finalize the main character then shifted my focus onto the enemies of the game. I worked across 4 main scripts to add 2 different enemies then...
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Devlog 1 - Player Movement
April 27, 2026
by
tmunns
Overview This week I spent a lot of time inside and outside of class working on my player movement, I wanted to get this right now so I will not need to revisit it down the line. I used 3 scripts to m...
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Game Concept
April 19, 2026
by
tmunns
Over View Working Title A Route Up Concept Statement A 2D platformer but instead of going side to side, you will first need to descend into a deep pit using rope and the available terrain, then use th...
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